Mar 23, 2006, 12:20 PM // 12:20
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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That's actually not a bad build.
Penetrating and Dual are the two big bow attacks for damage, and you have those already. You also have a prep in there, and while not the best damage prep, its the only one that fits with your attribute point distribution. TF with 4 in BM is also quite good. Also have Rez Sig and a defensive skill.
I'd switch to 15 Marks and 14 Expertise. 14 Exp will make all your 10 energy skills cost 4 instead of 5, meaning you can use them much more aggressively.
You don't mention what style of bow you are using. This is a significant factor for archers in GW (and completely irrelevant to all other weapon types). Since you are using Read the Wind, you want a Flatbow.
The two skills I'm not sure about are Punishing Shot and Favorable Winds. The arrowspeed bonus on FW is rather pointless if you are running Read the Wind, so it's just +6 damage. And I'm still not sold on Punishing being worth your elite slot unless you are running Ranger Spike, but it's not bad.
The two skills I'd look at for replacing one or both of those (if you want to stick with just Ranger skills and are focused on Monk-killing) are Debilitating Shot and Concussion Shot. Debilitating essentially wipes out 3 pips of energy regen, and Concussion can make it very hard to cast spells. I'll admit Concussion is hard to land on a Monk with all their quick spells, but it's huge if you do pick one off.
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Mar 23, 2006, 02:40 PM // 14:40
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#3
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Pre-Searing Cadet
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Thanks for replying. Up until yesterday I was using a short bow with a zealous mod to attempt to get a little more energy regen, also it seemed to do more damage then horn( which is what was suggested to me for use) on a target dummy in the same time period, this probably having something to do with FW and RTW having a flat bonus to all arrows instead of having a smaller bonus for faster attacking bows. I am open to other options though.
I'm fond of punishing shot, it seems to hit harder then my other shots and almost instantly to boot, so far it has worked wonders for me.
I use favorable winds as a fire and forget sort of a buff, it comes in handy when I don't have time to recast RTW but I also don't need that last arrow to stray that would have finished the person off, and I can't argue with +6 damage no matter how minor it is.
I'm not sure what prep I would use over RTW, i've looked them over and nothing caught my eye, but like I said I'm new so I probably missed something obvious.
Keep them coming
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Mar 23, 2006, 03:17 PM // 15:17
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#4
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Perfectly Elocuted
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Quote:
Originally Posted by Crimm
I'm fond of punishing shot, it seems to hit harder then my other shots and almost instantly to boot, so far it has worked wonders for me.
Keep them coming
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I agree. Punishing Shot is an excellent choice. Not only does it interrupt but you deal a nice amount of damage regardless. I personally would switch out pen attack with distracting/savage shot if you're planning on taking on monks, but that's just me. RtW is probally the best overall skill to up your damage, cause the damage bonus ignores armor. Make sure you use Dual shot before you fire off Punishing shot. The two will hit at the same time, and it will require more attention to heal, and you have the potential to deal a large amount of damage in a very short time. (typical ranger spike).
I'd still take a Composite bow or short bow over a Flat bow if your running this build in PvP.
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Mar 23, 2006, 08:51 PM // 20:51
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#5
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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depending on where you're pvping, most monks will use a healing/protection chain. the best way to drop them is to interrupt one of the spells. fortunately, most monks will spam those spells, so you can simply fire an interrupt right in the middle of it. if you can, try to distracting shot their RoF. most monks will fold like tissue paper when you do.
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